Hemant Sharma

Game Designer, Systems Designer, 3D Generalist

Hemant brings a cross-disciplinary blend of industry and teaching experience to the field of interactive design. He earned his Master's in Digital Game Design from the National Institute of Design (NID), where he now teaches Interaction Design and Game Design to bachelor's students. His professional practice encompasses a wide range of work, including game design, UX design, systems design, and rapid prototyping, with projects showcased at premier industry events such as the India Game Developers Conference (IGDC) and the India Gaming Show (IGS).

PRATHANA

2D Game · Team Project · 2025

A 2D game designed to help children and young adults reconnect with Indian traditions, culture, and values through interactive storytelling and gameplay — drawn in a style inspired by Indian children's books and comics.

MOTI

Indie Game · 2025

A cozy indie experience about companionship, built around a small dog and quiet, low-stakes play. No fail states, no timers — just wandering, resting, and small rituals with a loyal companion.

Selected for IP Connect at IGDC 2025. A 3-person team took the prototype from greybox to a fully modeled, animated build in three weeks.

INTROSENSE

Sensory Tech · UX Research · 2025

An immersive sensory interface system exploring environmental awareness through touch and proximity feedback. Ambient cues — light, vibration, and sound — make a wearer more attuned to their surroundings without pulling focus onto a screen.

Built solo over four weeks, from early Miro concept mapping through a working Arduino prototype.

PICO PLAY

Applied Game · Machine Learning · 2025

An AR motor-play companion for autistic children, pairing a mirrored mascot with ML-adaptive difficulty. Kids pop bubbles, step on floor pads, and catch floating objects while a friendly mascot mirrors their movement in real time.

Grounded in field research with 12 kids and input from occupational and speech-language therapists — difficulty adapts automatically, stepping up after two wins at 80%+ accuracy, easing off below 60%. Documented across two published GDDs, still in active development.

FLOW & HOLD

Card Game Design · 2025

A philosophical card game redefining the binary of containment and continuum through water's dual nature. Players balance "Hold" cards (stability, containment) against "Flow" cards (movement, freedom), with Disaster cards disrupting the balance.

Designed, illustrated, and playtested end-to-end in one week, with a full game design document published alongside it.

NEUROCOMPASS

Wearable Tech · UX Research · 2025

An adaptive multi-sensory navigation belt using haptic feedback for spatial orientation in high-risk environments like smoke-filled buildings or low-visibility terrain, where sight and hearing can't be relied on.

Combines directional vibration motors with a working Arduino rig, validated through iterative wearer testing.

APP FOR NMT

UI/UX & Research · 2025

A UI/UX and research-centric application project for nuclear medicine technologists — helping clinicians track dose, scheduling, and patient prep through a clearer, purpose-built interface instead of generic hospital software.

Built alongside a 3-person team, with user research shaping the flows before any screen was designed.